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TCE update 18:00GMT??

 
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TCE update 18:00GMT??
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Major_Hoe



Joined: 28 May 2006
Posts: 92
Location: U.k Exeter

Post TCE update 18:00GMT?? Reply with quote
www.truecombat.com password protected till 18:00 gmt. Hacked? Update? wtf. This could me it.

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Mon Aug 28, 2006 1:39 pm View user's profile Send private message Send e-mail MSN Messenger
test-dr



Joined: 25 Mar 2006
Posts: 523
Location: Germany - Mainz ... SW ...in der Pampa

Post Reply with quote
dont know major ... looked too ... some told from diane+other guy they heard, release is dismissed again ... no message how long ... the 0.49 release download directory is still empty ....


maybe you try our last otc6 release(from today) online ... tce-force.com:27900
server around 20mb downloads for map and grafix ...
first bug ... the mp5k weapon shows the rainbow-triangle when dropped .. and we still use some weapon-models from tce ... directly out of the pak0 ... maybe we will call our verison pak2,3 etc. and suggest people to copy the tce-pak0 into their gaming dir, till we got more weapons ...


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only testing .... --- damn, another uncovered bug
Mon Aug 28, 2006 9:41 pm View user's profile Send private message ICQ Number
dirtyjacky
Site Admin


Joined: 21 Jan 2006
Posts: 718
Location: Mainhatten

Post Reply with quote
NEW UPDATE IS COMING BITCHES!!!
End of the week...so they publishe new website...aighhhhhhhht!

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...dirty has enough HATE for you...
Tue Aug 29, 2006 3:55 pm View user's profile Send private message
Spliffy
Site Admin


Joined: 10 Feb 2006
Posts: 2106
Location: Coquelles, France

Post Reply with quote
They were talkin about 2007 on Neelix server today.

I'll hopefully be kicking some ass on Quake wars with you gayboys by then.

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Tue Aug 29, 2006 5:06 pm View user's profile Send private message
Wopper



Joined: 02 Jul 2006
Posts: 65
Location: near Hannover/Germany

Post Reply with quote
Lol what they mean August 2006...2007....2008...2009

I think if the update is released i'm 90 years old
Tue Aug 29, 2006 5:55 pm View user's profile Send private message
TargetDrone



Joined: 25 May 2006
Posts: 92
Location: Denmark

Post Reply with quote
http://static.flickr.com/68/211835137_da32e1f9b9.jpg?v=0
Yay tce 0,49 is out, push me to my computer tai woman

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Tue Aug 29, 2006 6:01 pm View user's profile Send private message Send e-mail MSN Messenger ICQ Number
KillerMaster



Joined: 09 Feb 2006
Posts: 632
Location: Frankfurt/Main, Germany

Post Reply with quote
YYYYYYYYYYYEAAAAAAAAZ! POST WILL BE PUT IN 12 YEARS!

I hope you say the true shitties, dirty
Twisted Evil
Tue Aug 29, 2006 7:22 pm View user's profile Send private message Send e-mail
Bonzo



Joined: 31 Jan 2006
Posts: 1580
Location: Stockport UK

Post Reply with quote
We can all fly around in spaceships before they release it Laughing

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Tue Aug 29, 2006 8:08 pm View user's profile Send private message
KillerMaster



Joined: 09 Feb 2006
Posts: 632
Location: Frankfurt/Main, Germany

Post Reply with quote
http://www.truecombatelite.net/content/view/46/35/ Question Exclamation
Tue Aug 29, 2006 8:40 pm View user's profile Send private message Send e-mail
Major_Hoe



Joined: 28 May 2006
Posts: 92
Location: U.k Exeter

Post hmm Reply with quote
I don't think it will be here at the end of the week. Put I think it will be less than 4 weeks looking foward to it big style. Smile

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Tue Aug 29, 2006 11:25 pm View user's profile Send private message Send e-mail MSN Messenger
test-dr



Joined: 25 Mar 2006
Posts: 523
Location: Germany - Mainz ... SW ...in der Pampa

Post Reply with quote
all are waiting for the tce(test) release 0.49? All? .. some crazy gamers are not only gaming and waiting like the mouse for the snake ... - our next version is in the pipe and to keep it with coronors screenshoots, here are a few from our engine.








Who knows this map, knows the changes! Put a standard pak0 and john holes marvelous pak5 into one directory and load our engine with its custom z_otc6.pk3. Problems are still a few, like missing textures, some doors are too small --- eeegk, its more the otc6-programmers are too big? But the truth is, tce(test) made the playermodels a bit smaller (why? only to make it more incompatible ... ..) - maybe they noticed the doomed-headshotsettings and thats a try to make it more fair. But like its in the original et-source, is it fair to have shooting-weapons increase their damage by 4x, 5x on a hit in the head-hit-box - a box thats larger than the head-model, because its nearly impossible to track the model-animatione and head-moves. Thats why the box is bigger. Even if tce(test) made the heads a bit smaller, the problem is the same ... and i dont believe they made a real head-movement tracking for real headshots!


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only testing .... --- damn, another uncovered bug
Wed Aug 30, 2006 9:24 am View user's profile Send private message ICQ Number
MONTANA



Joined: 24 Mar 2006
Posts: 2625
Location: Freiberg, Germany

Post Reply with quote
@test: great work...

yesterday goose and me connected 2 otc6...we need about 1/2 hour to find each other in every map...but it looks very nice special the sounds (ak) r great work...i never played et before but in futur ill do it with support of ur mod...go on and finish it...

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"I´M NOT CRAZY
My Reality Is Just Different Than Yours"
Wed Aug 30, 2006 9:43 am View user's profile Send private message
zewuchto



Joined: 28 Jan 2006
Posts: 211
Location: Germany / Berlin

Post yews Reply with quote
yes test nice work i like the team gonzologo on my back very nice
weiter so Twisted Evil Twisted Evil Twisted Evil Idea
Wed Aug 30, 2006 3:51 pm View user's profile Send private message Send e-mail
KillerMaster



Joined: 09 Feb 2006
Posts: 632
Location: Frankfurt/Main, Germany

Post Reply with quote
yea, nice...
my favourite map Twisted Evil
Wed Aug 30, 2006 4:28 pm View user's profile Send private message Send e-mail
test-dr



Joined: 25 Mar 2006
Posts: 523
Location: Germany - Mainz ... SW ...in der Pampa

Post Reply with quote
ok .... tell me more - i want some serious comments about the player-movement. I know we have still a lot ot things to change/tweak. What about the player-movement-speeds? We reduced the prone-speed a lot - maybe too much for some. What about the switching aimed/non-aimed mode? At the moment all weapons have the same damage, only the range is different but for smaller maps (like otc-tower) this wont be noticed, except the colt. Did you find the hidden number-switches right of the limbo-player-head with hat? You even can scroll there through all player-animations, not only the few shown like walking. And you can change some skins too.

and lost in big maps? .. sounds some selected again the old-style et-maps, which are a lot bigger ...


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only testing .... --- damn, another uncovered bug
Wed Aug 30, 2006 5:26 pm View user's profile Send private message ICQ Number
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