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CQB TC:E mod
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TriffiD
Site Admin


Joined: 04 Feb 2007
Posts: 1939
Location: Lüneburg, Germany

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Haha - I imagine that could result in a game where simple movement becomes incredibly hard to control. Keeping upright will need you to press 4 buttons and to pull the trigger you need 2 more players. You can play the game when you are alone, but then you will have to move by rolling over the floor sideways and the only weapon you can control is a pencil sharpener.

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Sat Jun 26, 2010 10:19 pm View user's profile Send private message
SauBaer



Joined: 11 Mar 2008
Posts: 466
Location: Ze Germani

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one team on tce 5vs5 ESL
Sun Jun 27, 2010 1:17 pm View user's profile Send private message
Spliffy
Site Admin


Joined: 10 Feb 2006
Posts: 2106
Location: Coquelles, France

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TriffiD wrote:
Haha - I imagine that could result in a game where simple movement becomes incredibly hard to control. Keeping upright will need you to press 4 buttons and to pull the trigger you need 2 more players. You can play the game when you are alone, but then you will have to move by rolling over the floor sideways and the only weapon you can control is a pencil sharpener.


Yes but that will require turning the pencil!

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Sun Jun 27, 2010 5:58 pm View user's profile Send private message
cD



Joined: 12 Feb 2007
Posts: 391

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i ve uninstalled tc:e yesterday Rolling Eyes
Mon Jun 28, 2010 10:33 am View user's profile Send private message
Bionic Commando



Joined: 09 Sep 2007
Posts: 5409
Location: Under the hood.

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cD wrote:
i ve uninstalled tc:e yesterday Rolling Eyes


You stupid, stupid man.
Evil or Very Mad

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C4 Corvette, love her till my death.
Mon Jun 28, 2010 11:47 am View user's profile Send private message Send e-mail Visit poster's website
cD



Joined: 12 Feb 2007
Posts: 391

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it sux Sad
Mon Jun 28, 2010 9:10 pm View user's profile Send private message
( >'.')>



Joined: 10 Mar 2008
Posts: 1613
Location: Where i lay my head is home

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cD wrote:
it sux Sad


rofl you just cant play it anymore naaber

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I like arnie's dick Laughing Laughing
Thu Jul 01, 2010 11:37 am View user's profile Send private message
Bionic Commando



Joined: 09 Sep 2007
Posts: 5409
Location: Under the hood.

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New update from Coroner.

Quote:
Time to report again. There was some slow but steady progress with CQB during the last weeks. As indicated in my last blog entry, I did some final touches to the internal weapon handling. There are now plenty of free slots for future weapon addons and I will not have to recode the whole system later on. Along with these changes there was also some tweaking of the gear, attachment, and ability system. As before, there are primary, secondary, and grenade slots, in addition to the new primary attachment slot, a combat ability slot and a physical ability slot. The primary attachment slot has the options extra mags, high-grade ammo, and muzzle attachment (suppressor or choke disperser for shotguns). These attachments will be dropped and picked up with the primary weapon. The combat and physical abilities stay as planned and will be finished in the next week.

I did some tweaking in the sidearm section where the Beretta 93R (+Akimbo) was replaced against a regular Beretta 92 (+Akimbo) and instead the Glock 18 is now available for spending one credit point for a sidearm. The Akimbo 93R was just spraying too many bullets at a combined fire rate of 2400 RPM.

My plan is to play a first version of CQB at a private LAN party we have at the end of the year. I order to be able to play, I will have to finish the integration of the abilities and will then have to work on the test map. Sounds doable for some x-mas holiday spare time. This will be a one map version then and I hope that I can aim for an initial public release afterward.

I wish everybody a happy x-mas and new year and be patient with CQB Smile


Seems that we might get somekind of release soonish.

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Wed Dec 22, 2010 5:35 pm View user's profile Send private message Send e-mail Visit poster's website
KillaMasta



Joined: 08 Sep 2006
Posts: 3132
Location: Münster, Germany

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tce sucks

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"One of God's own prototypes. Some kind of high powered mutant never even considered for mass production. Too weird to live, and too rare to die." Uncle Bionic
Wed Dec 22, 2010 6:47 pm View user's profile Send private message
Bionic Commando



Joined: 09 Sep 2007
Posts: 5409
Location: Under the hood.

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recent update from coroner:

Code:
Well, unfortunately I didn't get around to finish a first version of CQB for the x-mas holiday LAN party. Nevertheless, the LAN party was massive fun, mainly Cod4, Cod5 Zombies, and UT3.
I managed to finish the ability system but I was not able to work on the map. So, pretty much the mapping and the final packaging are left. I will try continuous integration of the missing map features and will stop the earliest possible moment. For the packaging I will opt for a release independent of TCE pak files. This means some more work but it will reduce the mess with different alpha and beta and game versions. I will also include the map source and everything required for map compile (tweaked q3map2) including all models and the appropriate batch for QCB map compile.
After the LAN party, I got side tracked a bit and played around with a cel shaded (toon) version of QCB with actually fantastic visual results. The aged edgy player models and anims as well as the missing pixel shaders somehow cry out for toonish visuals when compared to up-to-date engines and make the whole combo really look like it was exactly meant to be like this. I might develop this into a minimod (please spare rants and raves), but currently only use the altered HDR effect and the possibility for color toned post processing which can be used to alter the color style and thus the atmosphere of a map (like used in UT3, MW2, and Cod5, ...)


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Fri Jan 14, 2011 12:21 am View user's profile Send private message Send e-mail Visit poster's website
KillaMasta



Joined: 08 Sep 2006
Posts: 3132
Location: Münster, Germany

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Laughing You can still wait some other years Laughing

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"One of God's own prototypes. Some kind of high powered mutant never even considered for mass production. Too weird to live, and too rare to die." Uncle Bionic
Fri Jan 14, 2011 4:20 pm View user's profile Send private message
d3im0s
Site Admin


Joined: 02 Mar 2006
Posts: 2431

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Coroner wrote:
Nevertheless, the LAN party was massive fun, mainly Cod4, Cod5 Zombies, and UT3.


Haha, he plays CoD and UT, seems like he and his friends are not quite convinced of his own product Laughing

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Deimos: His name means dread, and he was a fearsome son of Bull & Dirty the fearful gods of war. He always attended his gay fathers on the battlefield, along with his compadres.
Fri Jan 14, 2011 9:23 pm View user's profile Send private message ICQ Number
KillaMasta



Joined: 08 Sep 2006
Posts: 3132
Location: Münster, Germany

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d3im0s wrote:
Coroner wrote:
Nevertheless, the LAN party was massive fun, mainly Cod4, Cod5 Zombies, and UT3.


Haha, he plays CoD and UT, seems like he and his friends are not quite convinced of his own product Laughing
f1

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"One of God's own prototypes. Some kind of high powered mutant never even considered for mass production. Too weird to live, and too rare to die." Uncle Bionic
Sat Jan 15, 2011 3:02 am View user's profile Send private message
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