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Major_Hoe
Joined: 28 May 2006 Posts: 92 Location: U.k Exeter |
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Mon Sep 18, 2006 1:45 am |
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MONTANA
Joined: 24 Mar 2006 Posts: 2625 Location: Freiberg, Germany |
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Tue Sep 19, 2006 5:27 am |
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test-dr
Joined: 25 Mar 2006 Posts: 523 Location: Germany - Mainz ... SW ...in der Pampa |
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hey major, the problem is the internal calculation of tce(test). I have no information about how they do it. They changed the logging kind from normal et, thats why everyone has to do seperate reading of the game-stats. I dont know if tce will ever have such features like in some et-mods to keep the personal player stats for a longer time. Thats why externel programms collection the infos have to check the server periodically and might miss some stats if a round changes too quick. I tried to log all my local available game-stats(the one you see yourself at the end of a round) and did only sum up the values and calc the average like kills/round, accuracy/round, deaths/round -- but this values dont say very much about the teamplay one is doing. For some fun-wars the results only made more clear, why we won or lost; it was easy to see which team had more members in the top(the winners) and which had more members in the lower range. If you wanna use it on your own, the little stats-program needs perl(language) and the logging of the game-output (just fire up tce from a console-terminal and look at its printings, then start it again and direct its outputs into a file).
For our long-time-members i really do not need the logging any more, i know how they perform
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only testing .... --- damn, another uncovered bug |
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Tue Sep 19, 2006 9:44 am |
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