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Bionic Commando
Joined: 09 Sep 2007 Posts: 5409 Location: Under the hood. |
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this just bullshit... I cant even run a test server because of invalid pak files... he should go fuck himself properly |
merlin can probably help you
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http://www.cardomain.com/ride/3332770
C4 Corvette, love her till my death. |
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Mon Apr 11, 2011 2:54 pm |
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Blueberry
Site Admin
Joined: 12 Oct 2007 Posts: 1051 Location: Germany |
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you also shouldn't expect too much from an alpha version. calling a release "alpha" means that there are still A LOT of things to fix....
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Tue Apr 12, 2011 6:03 pm |
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TriffiD
Site Admin
Joined: 04 Feb 2007 Posts: 1939 Location: Lüneburg, Germany |
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you also shouldn't expect too much from an alpha version. calling a release "alpha" means that there are still A LOT of things to fix.... |
Not true! Calling a version "beta" means A LOT of things to fix. "Alpha" means VERY FEW things ok.
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Finally online: TriffiD's Astronomy Page |
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Tue Apr 12, 2011 9:09 pm |
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KillaMasta
Joined: 08 Sep 2006 Posts: 3132 Location: Münster, Germany |
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you also shouldn't expect too much from an alpha version. calling a release "alpha" means that there are still A LOT of things to fix.... |
Not true! Calling a version "beta" means A LOT of things to fix. "Alpha" means VERY FEW things ok. |
BOOOOOOO, Triff hat's Dir gegeben, Bluey
0.49b is still an Alpha-version, too
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"One of God's own prototypes. Some kind of high powered mutant never even considered for mass production. Too weird to live, and too rare to die." Uncle Bionic |
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Wed Apr 13, 2011 6:24 pm |
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Blueberry
Site Admin
Joined: 12 Oct 2007 Posts: 1051 Location: Germany |
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Thu Apr 14, 2011 11:52 am |
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Bionic Commando
Joined: 09 Sep 2007 Posts: 5409 Location: Under the hood. |
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coroner has enlighten us with some info from the 4th patch.
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Just a small update on what I've been working so far
Alpha 0.223 4/x/2011
* Fixed floating gun/hands during FP death animation
* Increased and consistent PPMM angular speed limitation of 640 degs/sec (+33%) in the frontal +- 60 degs
* Increased and consistent PPMM turning speed for crouch and stand of 320 degs/sec (+33% for stand, +100% for crouch)
* Increased team name distance and appearance of team names near removed bodies
* MP9 and Miniuzi now start with three clips
* Health regeneration now starts with 3 sec delay after last inflicted damage
* Adjusted position of FP single-handed weapons to appear a bit bigger
* Adjusted position of FP two-handed weapons to be a bit lower and closer in shouldered position
* Improved AABB movement code to better slide around corners where players otherwise got easily stuck
* Faster return from freelook excursion, increased return speed by 80%
On my todo list are (until easter)
*weapon collision with walls and appropriate lowering of the weapon
*more weapon bulk/size/weight dependent effects (movement, weapon handling)
*possibly lowering larger weapons during jump/airmove completely (like during sprint)
*adding the missing routes to sample map (will be slightly bigger)
*possibly allow a max of 8 vs. 8 players as to have proper squad size |
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http://www.cardomain.com/ride/3332770
C4 Corvette, love her till my death. |
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Fri Apr 15, 2011 1:03 pm |
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Bionic Commando
Joined: 09 Sep 2007 Posts: 5409 Location: Under the hood. |
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Next update before easter.
Here is coroners new plans:
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Lean bug fix, partial health recovery and shotgun slugs.
I will release the new 0.223 patch before easter, so stay tuned. I will not be able to finish all items on my anticipated plan but I've made some progress.
Currently I am straightening the skills/addons/abilities/perks.
The Gear slot (which really is addons for primary) now offers the high grade ammo again. This time it slighly increases the effective range of the weapons and exchanges 00 buckshot against slugs for the primary shotguns. Later on, also in connection to how the introduction of different armor is received, I could also think of better penetration capabilities or FMJ vs JHP.
The Body slot now offers different levels of armor paired with effects on movement speed.
*Lightweight: (same as sprinter before) offers a bit of speed increase
*Vest: reduces the damage applied to only the body hit zone (without arms)
*Tank: stronger reduction of damage applied to body, probably plate in the front, slower movement
The Combat slot now offers also
*Quick Reload: guess what
and has changes to
*Commando: increased knife damage and range plus free climb |
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http://www.cardomain.com/ride/3332770
C4 Corvette, love her till my death. |
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Wed Apr 20, 2011 7:28 pm |
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Bionic Commando
Joined: 09 Sep 2007 Posts: 5409 Location: Under the hood. |
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The next patch is close (this week), and I must say that it sounds so GOOD!
I mean, at last the lean bug is fixed.
Akimbo shotguns?!?!?
Here is coroners latest post and most of the changes that will be made:
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Didn't get as far as I wanted before easter.
Here's an update on what has been achieved so far:
Alpha 0.223 4/x/2011
* Removed far sound console spam
* Fixed floating gun/hands during FP death animation
* Suppressed fire, knife and grenades do not appear on radar anymore
* Increased PPMM turning speed for stand and crouch (+33% and +50%)
* Increased team name distance and appearance of team names near removed bodies
* MP9 and Miniuzi now start with three clips
* Health regeneration now starts with 3 sec delay after last inflicted damage
* Adjusted position of FP single-handed weapons to appear a bit bigger
* Adjusted position of FP two-handed weapons to be a bit lower and closer in shouldered position
* Improved AABB movement code to better slide around corners where players otherwise got easily stuck
* Faster return from freelook excursion, increased return speed by 80%
* Decreased erratic M3S90 and SPAS12 range by 33% and damage by 10%
* Decreased M590C damage by 10%
* Decreased Desert Eagle damage by 17% and increased range by 25%
* Increased .45 sidearm range by 25%
* Increased .45 damage by 10%
* Decreased 7.62mm sniper damage by 17%
* Increased MP9 and MiniUzi range by 33%
* Fixed lean bug (third-person and first-person animation were vastly off for left leaning)
* g_leanmode is now cheat protected
* Removed ETish camera shake near explosions
* Removed reference to TC:E from escape menu
* Changed health regeneration to only recover to certain levels after taking damage (80%, 64%, 50%)
* Added perk for 25% faster reloading
* Reworked Body perk group to represent different levels of body armor
* Renamed Runner perk to Lightweight, replacing regular flak vest by an improved one (faster run and sprint)
* Added Protected perk, lowering body damage by 10%
* Changed Freeclimber perk into Tank perk, lowering body damage by 20% and decreasing movement speeds by 10%
* Commando perk now also offers ledge grabbbing ability
* Reintroduced High-grade Ammo perk which now slighly increases the range (reducing falloff effects) and exchanges 00 buckshot against shotgun slugs
* Mossberg 590 Compact now holds 5 rounds
* Replaced Beretta 92 by Wilson Combat CQB
* Replaced Glock 21 by H&K USP 40
* Replaced old TCE Desert Eagle model
* Added sawn-off double barreled shotgun aka Shorty (+ akimbo)
* Aiming down the sight of the right weapon during akimbo
* Reduced akimbo spread
* Reworked USP 40 akimbo anim
I will release the update this week. |
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http://www.cardomain.com/ride/3332770
C4 Corvette, love her till my death. |
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Tue Apr 26, 2011 8:36 pm |
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Spliffy
Site Admin
Joined: 10 Feb 2006 Posts: 2106 Location: Coquelles, France |
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This game is dead in the water already.
All servers are empty now.
Shame. I quite liked it.
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Thu May 19, 2011 9:21 pm |
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SauBaer
Joined: 11 Mar 2008 Posts: 466 Location: Ze Germani |
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lol, looks like a fastplant...
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Thu May 26, 2011 9:36 pm |
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